In Headspace, Omori spends his time either stuck in a vast, empty room named “Whitespace”, or venturing the vibrant world outside with his best friends Hero, Kel, Aubrey, and Basil, as well as his sister Mari all dream counterparts of his real best friends –– the ones he shut out from his life. Sunny spends his days asleep in his room, dreaming of his imaginary world he calls “Headspace.” A world where Sunny imagines himself as a version of his 12 year old self named Omori. “OMORI” tells the story of a sixteen year old teenager named Sunny, who after the unexpected suicide of his sister four years prior, becomes a social recluse. Viewer discretion is advised.” I brushed it aside with little care and launched a new game. Upon launch, “OMORI” greets you with a comforting warning stating “This game contains depictions of depression, anxiety, and suicide, and may not be suitable for all audiences. The game looked interesting enough - it looked to be a cute little role playing game (RPG) about a group of friends going on misadventures. I figured I wasn’t going to be sacrificing much, considering it was only $20 on Steam. After being hounded by my friend to give this game a shot, I finally caved.
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